Blog

Hello everyone! Today I would like to give you a little insight of what it means to be a working student in a start-up.

To start, I will tell you something about myself and my early days at acrontum. Afterwards I will describe how the company has changed with the increasing number of employees and what challenges this has brought for myself and my colleagues. To conclude, I will summarize the impressions and experiences I have collected over the past 2 years.

About me

My name is Anton, I am 26 years old and have been working for acrontum for almost 2 years now. I started as working student and have been working part-time for half a year. At the same time, I began my distance study at the Wilhelm Büchner university in the direction of informatics, focusing on app development. The reason I started with acrontum was to apply my study learnings in practice.

The start of a little journey

When I started our team consisted of 2 developers, a designer, a consultant and myself – the working student. My job was to set up the IT-environment for new employees, plan a future-proof infrastructure and to manage the servers for it.  Since I already had professional training as an IT-Administrator, I knew how to tackle these tasks.

I also participated in some pretty cool development projects back then. One of them was to create a Christmas browser game together with our designer Per which was presented to our customers afterwards. Of course, this project had to be planned and organized from the beginning which gave me a good first impression of our companies’ processes.  Supported by an engine called “Construct 2” (that already provided most of the important functionalities such as object and collision handling)  we were able to develop the game within only 3 weeks. The finished game was a simple 2D-platformer in which a Santa Claus had to silence employees with gifts – a very good company policy in my eyes. Another project was to setup a vHost generator, that creates a backend environment for our devs in just one command. This allowed me to work with Laravel (our go-to web application framework) for the first time.In short, I had a lot of varied and challenging activities right from the start.

Changes incoming!

After my first projects slowly leveled off, the starting signal for the big change came a few months later. We managed to acquire a really huge project, which lead to more tasks, more employees and new challenges. While there were only five of us, every employee could simply send the tasks directly to me: there was no defined process. However, while the company grew, these processes became more and more necessary in order not to lose track of the tasks and to be able to manage them efficiently.

The server structures I implemented were also put to a test and had to be adjusted here and there - mainly because some things turned out to be not as optimal as planned.

Due to the fact that we were managing several parallel projects, we had difficulties in the beginning, because us developers were always jumping back and forth between them, which made it really hard to focus on a specific topic. The internal restructuring of our company into project teams helped us to solve this challenge. In this process, fixed resources (employees) were allocated to the individual projects and, if necessary, a jumper was designated to a shared resource. A clear distribution of roles means that everyone now has a contact person and challenges can be solved quickly as a team.

Working in these teams allowed me to learn a lot about the entire web development process. With this knowledge I was ready to take on more responsibility and was even allowed to develop a large part of the backend on my own for an important customer project.

Freedom to create smart processes, flat hierarchies and fantastic colleagues are the factors that make acrontum a great company.

Our steady but organic growth turned out to be a great blessing for me as I could build up my knowledge continuously. This knowledge built-up came hand in hand with increasing trust from my colleagues in my abilities, so that I developed into a respected member of my project teams. If I were faced with the choice to start my career in a start-up again, I would certainly make the same decision due to my time here.

by Toni



Oder: was hat Editorial Storytelling mit UI zu tun?

 

Zweieinhalb Tage, mehr als 70 Sprecher, vom unveröffentlichten Indie- bis zum arrivierten Zeit-Magazin, junge Illustratoren und erfahrene Magazin-Denker, gelangweilte Modefotografen, Datenjournalisten die Feuer und Flamme sind für das, was sie tun. Klassische Typografen, „Wir sind Journalisten“ und Infografiker: alle versammelt in der alten Kongresshalle in München.

Die bekannten Gesichter der Branche sind auch da. Wirklich interessant aber sind Projekte wie republik, Büros wie yaay, Magazine wie Missy, the Mold oder Weapons of Reason, Fotografen wie Claudia Kent.

Und, ja: was hat das alles mit der Entwicklung und Gestaltung von nutzerzentrierten, smarten User-Interfaces zu tun? Das: wie bei Walden muss ein bekanntes Thema neu gedacht und klassisch verpackt werden, muss die eine Idee konsequent dekliniert werden (das neue Erscheinungsbild von Isuzu) und wie bei dem von Verena Gerlach gestalteten Buch „Houses of Taswir“ braucht der Nutzer eine sehr genaue visuelle Anleitung dessen was zu lesen bzw. zu klicken ist.

„Storytelling“ ist also nicht nur ein redaktionelles Werkzeug, „Storytelling“ ist auch ein Werkzeug UIs verständlich und funktionell eindeutig aufzubauen, sie in ein Corporate Design einzubinden und so zu gestalten das der User sie gerne nutzt.

Illustration: Son Luu Vu hier und hier 

 

Design Thinking: Methodik & Tools

15 Nov 2018

Methoden Deutsch

"Design Thinking" ist ein viel verwendetes Schlagwort, besonders wenn versucht wird, "kundenorientiert" zu arbeiten. Eine Suche ergibt mehr als 30 Millionen Ergebnisse und entsprechend viele Wiki-Einträge, Kurse, Tutorials und Definitionen.

Christian von Reventlow und Philipp Thesen (CPIO und Lead Designer der Deutschen Telekom) haben sich die Mühe gemacht, Methoden und Werkzeuge des Design Thinking in einem 64-Seitigen Handbuch zusammen zu fassen. Ursprünglich ausgerichtet an Produktdesign Prozessen in großen Unternehmen, lässt sich "Design Thinking Doing – Methods & Tools" dennoch intuitiv auf kleine und mittlere Unternehmen und Agenturen herunter brechen oder als Leitfaden (idealerweise an einem Test-Projekt) verwenden.

Download: PDF

Viel Spaß beim Lesen!